Getting back to Pokemon TCG: Rumble, the game comes with the 16 cards, as stated above, a Battle Royale game mat, 4 energy dice, a target die, 52 damage counters, 14 player markers (each player gets 2), and a rules sheet
All cards are 100% authentic and shipped carefully in a sleeve and top loader for maximum protection
The starting loyalty is high enough, the draw ability is more than decent, the emblem can grow the Knights created previously into a force to be reckoned with, and the last ability can get rid of a problematic permanent with relative ease, provided the mana value isn't too high
I'm not talking about reducing the math that can be opted into (if you want to run spreadsheets to optimize your land mix, have a great time), but rather the math required to simply play the game